Posts Tagged ‘wow’

Tuesday, April 14th, 2009

JiglibFlash has been updated on a few fronts

Recently added include, you can now use RADIANS or DEGREES to manipulate objects in the engine, also adding standard yaw, pitch and roll methods.  

There is a mouse interaction now available with a MouseConstraint class to allow the user to drag a 3d element with the mouse which is great for gaming and interactive 3d physics scenes.

New class: MouseConstraint

There has been a new class to the Papervision3D plug-in called MouseConstraint and a new example to the Papervision3D examples folder. The class basically allows you to attach a world constraint to an object and simulate dragging.

The best update though is you can now use any of the major open source flash 3d engines as the renderer: Papervision 3D, Away3D or Sandy.

AS3 Flash 3D Physics Engines