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	<title>*drawlogic &#187; wow</title>
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	<link>http://drawlogic.com</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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		<title>AS3 3D Physics Engine JiglibFlash Updated, Now Renderers With Papervision 3D, Away 3D and Sandy</title>
		<link>http://drawlogic.com/2009/04/14/as3-3d-physics-engine-jiglibflash-updated-now-renderers-with-papervision-3d-away-3d-and-sandy/</link>
		<comments>http://drawlogic.com/2009/04/14/as3-3d-physics-engine-jiglibflash-updated-now-renderers-with-papervision-3d-away-3d-and-sandy/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 03:06:49 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[3D ENGINES]]></category>
		<category><![CDATA[ACTIONSCRIPT]]></category>
		<category><![CDATA[ACTIONSCRIPT3]]></category>
		<category><![CDATA[ARCHITECT]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[AWAY3D]]></category>
		<category><![CDATA[GAMEDEV]]></category>
		<category><![CDATA[jiglibflash]]></category>
		<category><![CDATA[PHYSICS]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://drawlogic.com/?p=521</guid>
		<description><![CDATA[JiglibFlash has been updated on a few fronts&#8230; Recently added include, you can now use RADIANS or DEGREES to manipulate objects in the engine, also adding standard yaw, pitch and roll methods.   There is a mouse interaction now available with a MouseConstraint class to allow the user to drag a 3d element with the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.jiglibflash.com/blog/2009/04/14/radians-vs-degress-new-class-and-other-news/" target="_blank">JiglibFlash has been updated</a> on a <a href="http://www.jiglibflash.com/blog/2009/04/06/3d-physic-engine-jiglibflash-is-updated-with-away-3d-papervision-3d-and-sandy-3d-support/" target="_blank">few</a> <a href="http://www.jiglibflash.com/blog/2009/04/14/radians-vs-degress-new-class-and-other-news/" target="_blank">fronts</a>&#8230;</p>
<p>Recently added include, you can now use RADIANS or DEGREES to manipulate objects in the engine, also adding standard yaw, pitch and roll methods.  </p>
<p><strong>There is a mouse interaction now available with a MouseConstraint class to allow the user to drag a 3d element</strong> with the mouse which is great for gaming and interactive 3d physics scenes.</p>
<blockquote><p><strong>New class: MouseConstraint</strong></p>
<p>There has been a new class to the Papervision3D plug-in called <a href="http://code.google.com/p/jiglibflash/source/browse/trunk/fp9/src/jiglib/plugin/papervision3d/constraint/MouseConstraint.as">MouseConstraint</a> and a <a href="http://code.google.com/p/jiglibflash/source/browse/trunk/fp9/examples/papervision3d/MouseConstraintTest.as">new example</a> to the Papervision3D examples folder. The class basically allows you to attach a world constraint to an object and simulate dragging.</p></blockquote>
<p><strong>The best update though is you can now use any of the</strong><a href="http://www.jiglibflash.com/blog/2009/04/06/3d-physic-engine-jiglibflash-is-updated-with-away-3d-papervision-3d-and-sandy-3d-support/" target="_blank"><strong> major open source flash 3d engines as the renderer</strong></a><strong>: Papervision 3D, Away3D or Sandy.</strong></p>
<ul>
<li><a href="http://code.google.com/p/jiglibflash/wiki/New_API_Very_Short_Tutorial" target="_blank">JiglibFlash Tutorial</a></li>
<li><a href="http://www.jiglibflash.com/blog/" target="_blank">JiglibFlash Blog</a></li>
</ul>
<p><strong>AS3 Flash 3D Physics Engines</strong></p>
<ul>
<li><a href="http://www.jiglibflash.com" target="_blank">JiglibFlash</a></li>
<li><a href="http://seraf.mediabox.fr/wow-engine/as3-3d-physics-engine-wow-engine/">WOW-Engine</a></li>
</ul>
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