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	<title>*drawlogic &#187; XHTML</title>
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	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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		<title>SWFAddress 2.2 Released, Deep Linking Solution for Flash,Flex and Silverlight (soon)</title>
		<link>http://drawlogic.com/2008/12/30/swfaddress-22-released-deep-linking-solution-for-flashflex-and-silverlight-soon/</link>
		<comments>http://drawlogic.com/2008/12/30/swfaddress-22-released-deep-linking-solution-for-flashflex-and-silverlight-soon/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 07:38:45 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[ACTIONSCRIPT]]></category>
		<category><![CDATA[ACTIONSCRIPT3]]></category>
		<category><![CDATA[APPLICATIONS]]></category>
		<category><![CDATA[ARCHITECT]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[DEVELOPMENT]]></category>
		<category><![CDATA[FLASH]]></category>
		<category><![CDATA[FLEX]]></category>
		<category><![CDATA[INTERACTIVE]]></category>
		<category><![CDATA[JAVASCRIPT]]></category>
		<category><![CDATA[LIBRARIES]]></category>
		<category><![CDATA[OPEN SOURCE]]></category>
		<category><![CDATA[PROGRAMMING]]></category>
		<category><![CDATA[SEO]]></category>
		<category><![CDATA[SILVERLIGHT]]></category>
		<category><![CDATA[USER EXPERIENCE]]></category>
		<category><![CDATA[deep]]></category>
		<category><![CDATA[embed]]></category>
		<category><![CDATA[embedding]]></category>
		<category><![CDATA[html]]></category>
		<category><![CDATA[linking]]></category>
		<category><![CDATA[swfaddress]]></category>
		<category><![CDATA[XHTML]]></category>

		<guid isPermaLink="false">http://drawlogic.com/?p=332</guid>
		<description><![CDATA[SWFAddress 2.2 has been released.  SWFAddress is pretty much THE solution for deep linking in flash and works greatly in combo with THE embedding solution into (X)HTML/Javascript for flash SWFObject. The new SWFAddress has just arrived after seven months of active development, various contributions and lots of positive feedback from the community. The list of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.asual.com/blog/swfaddress/?permalink=swfaddress-22.html" target="_blank">SWFAddress 2.2 has been released</a>.  SWFAddress is pretty much THE solution for deep linking in flash and works greatly in combo with THE embedding solution into (X)HTML/Javascript for flash SWFObject.</p>
<blockquote><p>The new <a href="http://www.asual.com/swfaddress/">SWFAddress</a> has just arrived after seven months of active development, various contributions and lots of positive feedback from the community. The list of changes includes the following:</p>
<ul>
<li>Refactored JavaScript implementation</li>
<li>New SWFAddress.swc AS3 component</li>
<li>New CS4 based Splash screen sample</li>
<li>New Digg API sample</li>
<li>New up() method for easier deep linking path navigation</li>
<li>New XSS protection that doesn&#8217;t affect special characters</li>
<li>Support for Internet Explorer 8</li>
<li>Support for custom HTTP status messages in the SEO sample</li>
<li>Improved title handling</li>
<li>Improved unload event handling for IE</li>
<li>Updated Rails sample</li>
<li>Fixed getBaseURL() for AS3</li>
<li>Fixed Safari 2.0-2.0.3 support</li>
<li>Build-in fix for the Firefox 3/Mac OSX blinking effect</li>
<li>Additional onLoad fix for application/xml content type</li>
<li>Fixed optional options parameter for the popup method</li>
<li>Cross platform build script</li>
<li>Various optimizations</li>
</ul>
<p>I believe that this new version is pretty stable and won&#8217;t require an update soon. There are two known Safari bugs (<a href="https://bugs.webkit.org/show_bug.cgi?id=19202">19202</a> and <a href="https://bugs.webkit.org/show_bug.cgi?id=20355">20355</a>) that currently affect the project and we can only hope that they will make it&#8217;s way into the next major release of the browser.</p>
<p>SWFAddress has grown significantly in the last two years and it&#8217;s very likely that we&#8217;re going to provide a lite version for users who need just the basic functionality. Very soon the same API will become available for <a href="http://www.asual.com/netaddress/">Silverlight</a> and we&#8217;re also scheduling the development of a jQuery plugin.</p></blockquote>
<ul>
<li><a href="http://www.asual.com/blog/swfaddress/?permalink=swfaddress-22.html" target="_blank">Post about the release</a></li>
<li><a href="http://sourceforge.net/project/downloading.php?groupname=swfaddress&amp;filename=swfaddress-2.2.zip&amp;use_mirror=voxel" target="_blank">Download SWFAddress 2.2</a></li>
</ul>
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		<title>AS3 Flash, Flex and Unity3D Browser Communication and Scripting with Javascript</title>
		<link>http://drawlogic.com/2008/11/28/as3-flash-flex-and-unity3d-browser-communication-with-javascript/</link>
		<comments>http://drawlogic.com/2008/11/28/as3-flash-flex-and-unity3d-browser-communication-with-javascript/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 08:57:15 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[ACTIONSCRIPT]]></category>
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		<category><![CDATA[AJAX]]></category>
		<category><![CDATA[APPLICATIONS]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[DEVELOPMENT]]></category>
		<category><![CDATA[FLASH]]></category>
		<category><![CDATA[FLEX]]></category>
		<category><![CDATA[GAMEDEV]]></category>
		<category><![CDATA[GAMES]]></category>
		<category><![CDATA[INTERACTIVE]]></category>
		<category><![CDATA[INTERFACE]]></category>
		<category><![CDATA[JAVASCRIPT]]></category>
		<category><![CDATA[LIBRARIES]]></category>
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		<category><![CDATA[TECHNOLOGY]]></category>
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		<category><![CDATA[TUTORIAL]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[XHTML]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[externalinterface]]></category>
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		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://drawlogic.com/?p=284</guid>
		<description><![CDATA[I am working with lots of content now that is flash and unity3d in game development for the web, and occasionally systems built in flash, javascript or other have to communicate with Unity3D and vice versa.  You can do this from the server side (WWW/WWWForm class or sockets) OR you can also communicate client side [...]]]></description>
			<content:encoded><![CDATA[<p>I am working with lots of content now that is flash and unity3d in game development for the web, and occasionally systems built in flash, javascript or other have to communicate with Unity3D and vice versa.  You can do this from the server side (<a href="http://unity3d.com/support/documentation/ScriptReference/WWW.html" target="_blank">WWW</a>/<a href="http://unity3d.com/support/documentation/ScriptReference/WWWForm.html" target="_blank">WWWForm </a>class or sockets) OR you can also communicate client side for many things such as sending name value pairs or variables into Unity3D, Flash or the javascript in page as needed. There are some great tools like <a title="UnityObject" href="http://www.unifycommunity.com/wiki/index.php?title=UnityObject" target="_blank">UnityObject</a> that is like swfobject (only you have to update it to work with latest browsers) that make this more simple to send in params and messages. The same can be applied to Silverlight. It is pretty simple all in all but having a sample to start with is good with all these technologies.</p>
<p><a href="http://www.paultondeur.com/2008/11/12/unity3d-communication-with-browser-and-flash/" target="_blank">Paul Tondeur threw togetother a little sample</a> that shows how you can integrate Unity3D, Flash and javascript in the page fairly simply with lots of great demos.  It really is just about passing parameters around into the objects from javascript, then within Flash calling ExternalInterface to call external javascript or within Unity3D calling Application.ExternalCall.</p>

<div class="wp_syntax"><div class="code"><pre class="javascript" style="font-family:monospace;"><span style="color: #006600; font-style: italic;">//Flash adding callback for javascript code</span>
ExternalInterface.<span style="color: #660066;">addCallback</span><span style="color: #009900;">&#40;</span><span style="color: #3366CC;">&quot;functionNameInBrowser&quot;</span><span style="color: #339933;">,</span> functionNameInFlash <span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span></pre></div></div>


<div class="wp_syntax"><div class="code"><pre class="javascript" style="font-family:monospace;"><span style="color: #006600; font-style: italic;">//Unity3D calling javascript code</span>
Application.<span style="color: #660066;">ExternalCall</span><span style="color: #009900;">&#40;</span><span style="color: #3366CC;">&quot;javascriptFunction&quot;</span><span style="color: #339933;">,</span> <span style="color: #3366CC;">&quot;Parameter1&quot;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span></pre></div></div>

<p>Nothing too tasking but <a href="http://www.paultondeur.com/2008/11/12/unity3d-communication-with-browser-and-flash/" target="_blank">if you want to see samples of this working together from flash, flex, javascript, unity3d</a> then check it out. Zip on over to Paul&#8217;s site to grab the files and more demos and samples. <a title="Download examples" href="http://www.paultondeur.com/files/Unity3DBrowserScripting/Unity3DBrowserScripting.zip">All examples are bundled in one download</a>, which includes all the Unity3D, Flash, Flex, Actionscript and Javascript files.</p>
<p><strong>Here&#8217;s some demos</strong></p>
<ul>
<li><a title="Unity3D Browserchat" href="http://www.paultondeur.com/files/Unity3DBrowserScripting/examples/UnityFlexChat/UnityFlexChat.html" target="_blank">Build a Unity3D &#8220;browserchat&#8221;</a></li>
<li><a title="Clickable Unity3D objects" href="http://www.paultondeur.com/files/Unity3DBrowserScripting/examples/UnityHandleClick/UnityHandleClick.html" target="_blank">Make Unity3D objects clickable and load content in Flash</a></li>
<li><a title="Drag Unity3D objects in Flash" href="http://www.paultondeur.com/files/Unity3DBrowserScripting/examples/DragUnity/DragUnity.html" target="_blank">Drag a rectangle in Flash and drag an cube in Unity3D</a></li>
<li><a title="Advanced Unity3D dragging in Flash" href="http://www.paultondeur.com/files/Unity3DBrowserScripting/examples/DragAdvancedUnity3D/DragAdvancedUnity.html" target="_blank">Add, delete and drag objects from the Flash interface and show this in Unity3D</a></li>
</ul>
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