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Type to explore Drawk studio productions

Discover cross-platform games, mobile apps, architecture articles, and interactive GLSL labs.

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Notes, Guides & Articles

Write-ups on tooling, pipelines, and lessons learned building products across drawk, drawcode, and drawlabs.

There Is No Connection: Game Networking and Real-Time UDP

TL;DR: Sockets do not establish physical connections. In TCP, the illusion of a connection comes at the expense of head-of-line blocking: if one packet drops, everything stops and waits. In real-time games running at 60…