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Discover cross-platform games, mobile apps, architecture articles, and interactive GLSL labs.

Drawlogic Services

Interactive Graphics, Real-Time Web & Multi-Engine Engineering

Specialized creative engineering for studios, brands, and product teams building high-frame-rate web interactives, custom shaders, spatial audio/XR, real-time netcode, and cross-engine games.

Interactive Web & Graphics Capabilities

  • WebGPU & WebGL2 Rendering - Custom WGSL/GLSL shaders, GPU compute simulations, raymarching, post-processing, and 60-120fps 3D/2D pipelines
  • Three.js, Babylon.js, PixiJS & PlayCanvas - Interactive 3D product configurators, spatial storytelling, data visualizations, and browser games
  • HTML5 Canvas & Interactive SVG - Crisp resolution-independent vector motion, procedural generative art, and OffscreenCanvas worker rendering
  • WebXR & Spatial Computing - Zero-install VR headset and mobile AR experiences in the browser alongside native ARKit, ARCore, and OpenXR
  • WebAudio & Audio-Reactive Systems - Spatial 3D audio, custom AudioWorklet DSP synthesis, FFT frequency analysis, and beat-synced visuals
  • WebRTC, WebTransport & RUDP Netcode - Low-latency multiplayer state sync bridging browser WebRTC unreliable DataChannels with native Reliable UDP (RUDP) sockets

Game & Market Engine Engineering

  • Unity - Custom URP/HDRP render passes, Shader Graph/HLSL, C# gameplay architecture, Addressables, and optimized WebGL/WebGPU/mobile builds
  • Unreal Engine - C++ gameplay systems, custom HLSL materials, Niagara particle VFX, Blueprints, and editor pipeline automation
  • Godot Engine - Lightweight 2D/3D interactive builds, custom GDScript/C# systems, GDExtension C++ native modules, and fast HTML5 web exports
  • Custom & Market Engines - Custom C/C++/Rust/C# engines, Flecs & Bevy ECS architectures, Luau scripting, Cocos2d-x, Defold, Phaser, and MonoGame
  • Flash / ActionScript Modernization - Porting classic Flash, ActionScript 3, Stage3D, Away3D, and Papervision3D catalogs to modern HTML5, WebGL, and WebGPU

From Prototype Shader to Production Engine

Drawlogic plugs directly into your engineering or creative team to take ambitious interactive graphics and multiplayer concepts from first shader to shipped release.

Specialized Solution One-Sheets

Detailed architecture, tech stack capabilities, and 1-click printable PDF execution briefs.

TARGETED TRACK

Cloud Architecture & Distributed Microservices

Resilient Cloud Infrastructure, High-Throughput APIs, and Distributed Systems

Enterprise cloud systems engineered for scale, reliability, and security. We architect cloud-native solutions on Azure, AWS, and Google Cloud, specializing in containerized microservices, event-driven pipelines, relational and NoSQL databases, and zero-downtime CI/CD deployment automation.

TARGETED TRACK

Autonomous AI & Agentic Systems

Production-Grade AI Agents, Tool-Augmented LLMs, and Multi-Agent Orchestration

Practical agentic workflows and intelligent orchestration for complex domain automation. We build resilient multi-agent architectures, Model Context Protocol (MCP) tool servers, retrieval-augmented generation (RAG) knowledge pipelines, and self-correcting evaluation loops.

TARGETED TRACK

Cross-Platform Mobile App Engineering (MAUI + Flutter)

High-Performance Cross-Platform Mobile Applications for iOS, Android, and Desktop

Custom mobile app development utilizing Microsoft .NET MAUI and Google Flutter. We build scalable, enterprise-grade mobile interfaces with native performance, real-time backend synchronization, and robust security architecture.

TARGETED TRACK

Unity 2D/3D Game Engineering & Arcade Production

End-to-End Game Development, Gameplay Programming, and Real-Time Graphics

Full-cycle 2D and 3D game development leveraging Unity and C#. We specialize in arcade physics, custom shader effects, real-time multiplayer networking, and cross-platform publishing on iOS, Android, Steam, and WebGL.

TARGETED TRACK

Real-Time Game Engineering & Technical Direction

High-Fidelity Gameplay Systems, Custom Render Pipelines, and Technical Direction

Advanced gameplay programming, custom rendering pipelines, and technical direction for console, desktop, mobile, and web games. We turn ambitious game designs into responsive, optimized 60+ FPS player experiences across Unity, Unreal Engine, and custom C++ or WebGL engines.