Projects

Work We've Done Across the Industry

drawk has contributed to projects spanning mobile, console, web, and platform development through direct contracts, subcontracts, and full-time studio roles.

Arches

Arches

2026-08-01 – present

Drawcode · · Creator & Systems Architect · web-app

One canonical JSON bundle, projected across six architectures and seven engine targets, deterministically, so the differences between them are derived rather than asserted.

Pokemon GO Social Features

Pokemon GO Social Features

2025-07-01 – present

Nerd Ninjas · · Game Developer · game

Work with Nerd Ninjas on Pokemon GO team for Niantic and Scopely. Feature team work on social features and player challenges with Scopely teams, enhancing player engagement. Unity, C# (client), Java (server), Protobuf, gRPC, Google Cloud.

Hytale

Hytale

2024-09-01 – 2025-06-01

Hypixel Studios · · Senior Software Engineer / Game Developer · game

Open-world sandbox RPG combining sandbox exploration with detailed RPG storytelling. Procedurally generated world with handcrafted adventure scenarios, unique biomes, and co-op gameplay. Block-by-block construction, scripting, and minigame creation. Custom game engine with C++, Luau, Python, flecs ECS, Valve GameNetworkingSockets, WebRTC. Anti-cheat, parental controls, character customization, community servers (shared-source code), and Hytale Model Maker for 3D modeling and animation.

drawk.com

drawk.com

2023-01-01 – present

Drawk - Product Research + Develop · · Developer / Architect / Designer · web-app

Drawk portfolio and product showcase site. Multi-brand site covering drawlabs, drawcode, and drawlogic with data-driven architecture on ASP.NET Core.

Design.org

Design.org

2017-01-01 – 2019-12-01

Design.org · · Principal Architect / Software Engineer · web-app

Creative community, design education, and professional growth platform providing tools, mentorship, and resources for digital designers and engineers. Scalable web architecture, component design system, and cloud APIs. .NET, TypeScript, React, SQL.

EscrowTab Platform

EscrowTab Platform

2016-05-01 – 2023-06-01

EscrowTab · · Chief Architect / Software Engineer · platform

Chief architect of digital mortgage platform: web app, mobile/tablet app, APIs, drawing, rendering, digital signatures, notaries, and document management. MERS, MISMO (v1.02, v3, eNote), GSE (Fannie + Freddie) implementation and certification. .NET, Xamarin, UWP, Android, iOS, Azure, AWS.

Barrow Brainball Super Bowl XLIX

Barrow Brainball Super Bowl XLIX

2014-12-01 – 2015-02-01

Drawlabs Game Studio · · Game Developer, Designer, Gameplay + Production/UI · game

Barrow Brainball special edition for Super Bowl XLIX (Arizona 2015). Concussion education arcade football runner game with Super Bowl special features.

Barrow Brainball Arizona Cardinals

Barrow Brainball Arizona Cardinals

2014-08-01 – 2014-12-01

Drawlabs Game Studio · · Game Developer, Designer, Gameplay + Production/UI · game

Barrow Brainball special edition with Arizona Cardinals team branding and special features. Concussion education arcade football runner game.

Barrow Brainball Fiesta Bowl

Barrow Brainball Fiesta Bowl

2013-11-01 – 2014-02-01

Drawlabs Game Studio · · Game Developer, Designer, Gameplay + Production/UI · game

Barrow Brainball special edition for the Fiesta Bowl in Arizona. Concussion education arcade football runner game with Fiesta Bowl branding.

Barrow Brainball

Barrow Brainball

2013-10-01 – 2014-03-01

Drawlabs Game Studio · · Game Developer, Designer, Gameplay + Production/UI · game

Arcade-style football runner game teaching children how to safely avoid collisions and learn about concussions. Dash, spin, jump, and sprint to the end zone with game play training modes that educate about concussions and brain injury. Shipped on Apple iTunes, Google Play, and web versions.

SupaSupaOffroad

SupaSupaOffroad

2013-06-01 – 2014-04-01

SupaSupa Games · · Game Developer / Software Engineer · game

Arcade offroad racing game sequel to SupaSupaCross featuring all-terrain vehicles, trophy trucks, buggies, boost pads, dynamic dirt tracks, and jump stunts. Multiplatform mobile development with Unity 3D and C# for iOS and Android.

Drove Social Platform

Drove Social Platform

2012-11-01 – 2016-06-01

Drove · · Software Engineer / Web + Interactive Developer · web-app

Social network, social graph, mapping, chat/messaging, and education data harvesting from multiple sources including IPEDS. Interactive development with Three.js, d3.js, canvas, html5. .NET, Javascript, SQL, Graph, APIs.

Canyon Ranch CRM

Canyon Ranch CRM

2012-01-01 – 2014-01-01

Drawcode · · Developer / Architect · web-app

User CRM analytics, tracking, and customization platform for Canyon Ranch.

SupaSupaCross

SupaSupaCross

2012-01-01 – 2013-11-01

SupaSupa Games · · Game Developer / Software Engineer · game

Arcade racing motocross game with/part of SupaSupa Games. Available on Apple iOS Universal, Amazon, and Google. Gameplay, progression, and game systems engineering.

Kimi Raikkonen IceOne Racing

Kimi Raikkonen IceOne Racing

2011-10-01 – 2012-01-01

Impossible Interactive · · Programmer / Developer · game

White label racing title for well-known European racing team while at Impossible Interactive. iOS Universal. Programmer/Developer on gameplay, racing systems, and production.

NOS Pro Drift

NOS Pro Drift

2011-06-01 – 2011-12-01

Impossible Interactive · · Game Programmer / Developer · game

Official Formula DRIFT mobile racing title created in partnership with NOS Energy Drink featuring champion driver Chris Forsberg and his custom Nissan 370Z. Realistic drifting physics, custom tracks including Long Beach street course, vehicle tuning, and mobile loyalty integration. Shipped on iOS and Android.

Hyundai Veloster HD

Hyundai Veloster HD

2011-05-01 – 2011-10-01

2XL Games · · Programmer · game

Hyundai Veloster HD branded experience for iOS Universal. Featured in a Times Square promo where people got to play on the big screen.

Jeremy McGrath's Offroad

Jeremy McGrath's Offroad

2011-01-01 – 2012-04-01

2XL Games · · Programmer · game

Console and mobile offroad racing title featuring 7-time AMA supercross champion Jeremy McGrath. Dynamic track deformation, 1080p 60fps console racing engine, multiplayer, vehicle upgrades, and physics. Developed with 2XL Games for Xbox 360, PlayStation Network, and mobile.

RC Motocross Matchup

RC Motocross Matchup

2010-11-01 – present

2XL Games · · Lead Programmer / Programmer · game

Lead Programmer on first version, Programmer on Pro. Gameplay, GameCenter, client/server networking, JSON messaging to Google AppEngine backend, dynamic content, StoreKit In-App Purchasing, voice, freemium. iOS Universal.

2XL Trophylite Rally

2XL Trophylite Rally

2010-02-01 – 2010-06-01

2XL Games · · Programmer · game

2XL TROPHYLITE Rally iPhone/iPod Touch + HD iPad. Stats, achievements, UI, networking, web, multiplatform threading, secure web libs, webkit html5 views.

drawlabs.com

drawlabs.com

2010-01-01 – present

Drawlabs Game Studio · · Developer / Designer · web-app

Drawlabs game studio website built on Python Flask. Portfolio, studio showcase, and game studio web presence.

X Games SnoCross

X Games SnoCross

2009-11-01 – 2010-01-01

2XL Games · · Lead Programmer · game

Publisher ESPN, Developer 2XL Games Inc. Lead Programmer on Apple iOS platforms. Now called 2XL Snocross. First game shown on iPad at the iPad keynote Jan 27, 2010, highlighting phone-to-pad scaling.

2XL Fleet Defense

2XL Fleet Defense

2009-11-01 – 2009-12-01

2XL Games · · Programmer · game

2XL Fleet Defense for iPhone/iPod Touch. Programmer on gameplay and game systems.

2XL Live Systems

2XL Live Systems

2009-07-01 – 2012-10-01

2XL Games · · Game Programmer · platform

Client + server SDK development with standards-based multiplatform multithreaded secure network library. Implemented 2XL Live (live.2xlgames.com) and Your Real Rewards (leaderboards, achievements, stats). JSON messaging, secure messaging, game client webkit-based UI.

2XL Supercross

2XL Supercross

2009-07-01 – 2010-12-01

2XL Games · · Lead Programmer / Programmer · game

Multiple versions for US and 2XL Asia. Lead Programmer on 2XL Supercross HD US/Asia (iOS Universal). Programmer on PC (Steam) and update with gameplay/UI/StoreKit/unlocks/crypto/HD graphics across all devices.

2XL ATV Offroad

2XL ATV Offroad

2009-06-01 – 2009-10-01

2XL Games · · Programmer · game

2XL ATV Offroad and 2XL ATV Offroad Lite (Sponsored) for iPhone/iPod Touch. Programmer on gameplay and game systems.

PrizeLogic Engine

PrizeLogic Engine

2004-06-01 – 2008-04-01

PrizeLogic · · Research Developer · platform

Architected and developed first iteration of PrizeLogic instant win engine, game engines, server and clients. APIs for use across all platforms (.NET, PHP, Java, Python). Games and game engines used in promotions.

Enterprise SDLC

Enterprise SDLC

2000-06-01 – 2008-05-01

eMarketing / Bridgeware · · Senior Application Architect / Director R&D · web-app

SDLC enterprise development for Kraft, ACCO, GP, Novartis, Forever Living, Schiff Vitamins and 50+ brands. Websites, games, game engines, interactives in Flash, Silverlight, HTML/Javascript. Developed prizelogic.com and sampletize.com code bases.

iPhysicianNet eDetailing

iPhysicianNet eDetailing

1996-06-01 – 2000-06-01

iPhysicianNet · · Web Architect and Media Designer/Programmer · web-app

Medical eDetailing platform with video conferencing between doctors and pharmaceuticals. Website, intranet, illustrations, marketing materials, iGuy cartoon, media programming, Flash/PDF/Video integration.

Posts

Notes, guides, and articles from the studio.