Type to explore Drawk studio productions
Discover cross-platform games, mobile apps, architecture articles, and interactive GLSL labs.
Write-ups on tooling, pipelines, and lessons learned building products across drawk, drawcode, and drawlabs.
TL;DR: Sockets do not establish physical connections. In TCP, the illusion of a connection comes at the expense of head-of-line blocking: if one packet drops, everything stops and waits. In real-time games running at 60…
TL;DR: Adding more engineers to an ambitious project almost never speeds it up. Communication channels scale quadratically according to the combinatorial formula C = N \times (N - 1) / 2. A tight team of 4 people manages…
Experimental prototypes, arcade games, and creative code.
Open Synthesizer All Labs
Key releases, engineering milestones, and client systems.
View Project All Projects