Tag: Objective-C

Showing production work tagged with Objective-C across Products, Projects, Services, Posts, and Labs.

Projects

2XL Live Systems

Client + server SDK development with standards-based multiplatform multithreaded secure network library. Implemented 2XL Live (live.2xlgames.com) and Your Real Rewards (leaderboards, achievements, stats). JSON messaging, secure messaging, game client webkit-based UI.

Ricky Carmichael's Motocross Matchup

Lead Programmer on first version, Programmer on Pro. Gameplay, GameCenter, client/server networking, JSON messaging to Google AppEngine backend, dynamic content, StoreKit In-App Purchasing, voice, freemium. iOS Universal.

Hyundai Veloster HD

Hyundai Veloster HD branded experience for iOS Universal. Featured in a Times Square promo where people got to play on the big screen.

2XL Supercross

Multiple versions for US and 2XL Asia. Lead Programmer on 2XL Supercross HD US/Asia (iOS Universal). Programmer on PC (Steam) and update with gameplay/UI/StoreKit/unlocks/crypto/HD graphics across all devices.

2XL Trophylite Rally

2XL TROPHYLITE Rally iPhone/iPod Touch + HD iPad. Stats, achievements, UI, networking, web, multiplatform threading, secure web libs, webkit html5 views.

X Games SnoCross

Publisher ESPN, Developer 2XL Games Inc. Lead Programmer on Apple iOS platforms. Now called 2XL Snocross. First game shown on iPad at the iPad keynote Jan 27, 2010, highlighting phone-to-pad scaling.

2XL Fleet Defense

2XL Fleet Defense for iPhone/iPod Touch. Programmer on gameplay and game systems.

2XL ATV Offroad

2XL ATV Offroad and 2XL ATV Offroad Lite (Sponsored) for iPhone/iPod Touch. Programmer on gameplay and game systems.

Jeremy McGrath's Offroad

Console and mobile offroad racing title featuring 7-time AMA supercross champion Jeremy McGrath. Dynamic track deformation, 1080p 60fps console racing engine, multiplayer, vehicle upgrades, and physics. Developed with 2XL Games for Xbox 360, PlayStation Network, and mobile.