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Discover cross-platform games, mobile apps, architecture articles, and interactive GLSL labs.

Tag: Augmented Reality (AR)

Showing production work tagged with Augmented Reality (AR) across Products, Projects, Services, Posts, and Labs.

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Products

Barrow Brainball

Arcade-style football runner game teaching children how to safely avoid collisions and learn about concussions. Developed with Tripwire Arts and Barrow Neurological Institute. Dash, spin, jump, and sprint to the end zone with concussion education gameplay training modes. iOS (iTunes), Android (Google Play), and WebGL versions.

Ricky Carmichael's Motocross Matchup Pro

Lead Programmer on first version, Programmer on Pro. Gameplay, GameCenter, client/server networking, JSON messaging to Google AppEngine backend, dynamic content, StoreKit In-App Purchasing, voice, freemium. iOS Universal.

Stargate:Resistance

Online multiplayer action game set in the Stargate universe. Developed at Cheyenne Mountain Entertainment for Steam/PC.

Barrow Brainball Fiesta Bowl Version

Barrow Brainball special edition for the Fiesta Bowl in Arizona. Concussion education arcade football runner game with Fiesta Bowl branding and special features.

Barrow Brainball Arizona Cardinals Version

Barrow Brainball special edition with Arizona Cardinals team branding and special features. Concussion education arcade football runner game.

Barrow Brainball Arizona Superbowl Version

Barrow Brainball special edition for Super Bowl XLIX (Arizona 2015). Concussion education arcade football runner game with Super Bowl special features.

Projects

Arches

One canonical JSON bundle, projected across six architectures and seven engine targets, deterministically, so the differences between them are derived rather than asserted.

eMarketing Enterprise SDLC

SDLC enterprise development for Kraft, ACCO, GP, Novartis, Forever Living, Schiff Vitamins and 50+ brands. Websites, games, game engines, interactives in Flash, Silverlight, HTML/Javascript. Developed prizelogic.com and sampletize.com code bases.

Ricky Carmichael's Motocross Matchup

Lead Programmer on first version, Programmer on Pro. Gameplay, GameCenter, client/server networking, JSON messaging to Google AppEngine backend, dynamic content, StoreKit In-App Purchasing, voice, freemium. iOS Universal.

Barrow Brainball

Arcade-style football runner game teaching children how to safely avoid collisions and learn about concussions. Dash, spin, jump, and sprint to the end zone with game play training modes that educate about concussions and brain injury. Shipped on Apple iTunes, Google Play, and web versions.

Barrow Brainball Fiesta Bowl Version

Barrow Brainball special edition for the Fiesta Bowl in Arizona. Concussion education arcade football runner game with Fiesta Bowl branding.

Barrow Brainball Arizona Cardinals Version

Barrow Brainball special edition with Arizona Cardinals team branding and special features. Concussion education arcade football runner game.

Barrow Brainball Arizona Superbowl Version

Barrow Brainball special edition for Super Bowl XLIX (Arizona 2015). Concussion education arcade football runner game with Super Bowl special features.

Services

System design and architecture for complex software products. API design, data modeling, cloud architecture, platform selection, and technical direction.

AR application development for mobile and web using ARKit, ARCore, ARFoundation, Vuforia, WebXR, and Unity AR.

Technology research, proof-of-concept development, and emerging platform exploration. New markets, new platforms, and future-ready technology evaluation.

Enterprise cloud systems engineered for scale, reliability, and security. Containerized microservices, event-driven pipelines, relational and NoSQL databases, and zero-downtime CI/CD deployment automation.

Posts

TL;DR: Successful game studios avoid locking their business into a single commercial runtime. By establishing a clean five-tier agnostic seam (canonical JSON data, golden contract vectors, engine-free C#/C++ cores, and…

TL;DR: Software projects usually fail for one simple reason: design committees and Jira backlogs replace actual working software. Prototyping in the first 48 hours forces real-world physical and architectural constraints…

TL;DR: The global video game market generates roughly $188 billion annually across 3.4 billion players, but that money and audience are distributed with extreme asymmetry. Mobile accounts for 49% of all revenue ($92…

TL;DR: Starting with a personal developer account feels fast when prototyping, but modern app and game stores hit individual accounts with severe roadblocks. Google Play forces new personal accounts into a mandatory…